Before SCH came out the only subjobs my WHM had are BLM and RDM, lacking SMN. And even at this point, SMN subjob will remain at 15 for now until I see a real reason to level it.
I'm not *entirely* sure on SCH's stat boosts as a subjob, but that barely even matters. SCH right now is by far THE most useful subjob for WHM.
/BLM offers, uniquely, right now:
- Elemental Seal
- Warp, Tractor, and Escape
- Sleepga?
/RDM offers, uniquely, right now:
- Enspells.
- Phalanx.
- Slightly better fast cast when it comes to cast times.
/RDM and /BLM offer, generally, the same black magic enfeebles so that's not included.
/SMN offers, uniquely, right now:
- Auto-refresh?
- lolAerial Armor.
- Shining Ruby isn't too bad.
/SCH offers...
- Light Arts. This is one of the best things WHM can benefit from that can far outweigh the benefits of the other 3 subjobs. This boosts your Enhancing and Enfeebling magic skills to 256 (max). This is really useful for a few reasons. First, you gain slightly greater barspell power. Secondly, Stoneskin takes even less MND to cap at 350. Thirdly, enfeebles land a lot more reliably due to the boost and respective gear. Divine and Healing magic are unaffected.
- Under Light Arts, white magic spell cost is reducted by 10%. White magic spell casting times are also reduced by 10%. The recast times, as well, are reduced by 10%. In contrast, black magic spell cost, casting time, and recast times are all increased by 20%. An effective way for SE to say "Do not cast black magic with light arts up."
- Penury (SCH10) and Celerity (SCH25). These abilities use Stratagem Charges, and a SCH37 has two of these. Penury lowers cost of your next white magic spell by 50% (does NOT stack with the -10% natural cost from Light Arts), while Celerity lowers casting and recast time of the next spell by 50%. The charges take 2 minutes to recharge at SCH37.
- Sublimation (SCH35). This makes /SMN 'lol' for the auto-refresh. What happens here is that HP (drains at 2HP/tick, absorbable by Stoneskin; able to wake you up from sleep if Stoneskin is not up) is 'stored' for a time and you can use it again to gain the amount of HP stored as MP. The amount of MP gained from using this easily out-weighs Auto-Refresh from /SMN.
- Dark Arts can be used, with addition of dark magic gear, to have decent returns from Aspir, effectively allowing even MORE MP recovered.
WHM/SCH takes more effort to play effectively, but the effort is far worth it as it has single-handedly dominated all other subjobs for WHM.
/SCH has officially made me think of the following subs in the following manner.
/BLM - Warp. Elemental Seal won't be needed in a lot of situations; neither would Sleepga. Tractor/Escape could be situationally useful, so it's still not a bad sub to have. SCH also has Conserve MP now, so it's a moot point.
/RDM - Still shines with the fastest casts, with the exception of when Celerity is in use.
/SMN - Max MP only(?). Other than Shining Ruby's situational use, I can't think of a situation where I'd sub SMN on WHM in most events. Aerial Armor is so 2004, it's 2008 is where utsusemi is king. Sublimation completely destroys the benefit of Auto-Refresh over time, as Auto-Refresh is only 20 MP every minute, and abusing Sublimation can easily gain more over time. Not to mention you can use Dark Arts and get decent Aspir returns.
I'm not *entirely* sure on SCH's stat boosts as a subjob, but that barely even matters. SCH right now is by far THE most useful subjob for WHM.
/BLM offers, uniquely, right now:
- Elemental Seal
- Warp, Tractor, and Escape
- Sleepga?
/RDM offers, uniquely, right now:
- Enspells.
- Phalanx.
- Slightly better fast cast when it comes to cast times.
/RDM and /BLM offer, generally, the same black magic enfeebles so that's not included.
/SMN offers, uniquely, right now:
- Auto-refresh?
- lolAerial Armor.
- Shining Ruby isn't too bad.
/SCH offers...
- Light Arts. This is one of the best things WHM can benefit from that can far outweigh the benefits of the other 3 subjobs. This boosts your Enhancing and Enfeebling magic skills to 256 (max). This is really useful for a few reasons. First, you gain slightly greater barspell power. Secondly, Stoneskin takes even less MND to cap at 350. Thirdly, enfeebles land a lot more reliably due to the boost and respective gear. Divine and Healing magic are unaffected.
- Under Light Arts, white magic spell cost is reducted by 10%. White magic spell casting times are also reduced by 10%. The recast times, as well, are reduced by 10%. In contrast, black magic spell cost, casting time, and recast times are all increased by 20%. An effective way for SE to say "Do not cast black magic with light arts up."
- Penury (SCH10) and Celerity (SCH25). These abilities use Stratagem Charges, and a SCH37 has two of these. Penury lowers cost of your next white magic spell by 50% (does NOT stack with the -10% natural cost from Light Arts), while Celerity lowers casting and recast time of the next spell by 50%. The charges take 2 minutes to recharge at SCH37.
- Sublimation (SCH35). This makes /SMN 'lol' for the auto-refresh. What happens here is that HP (drains at 2HP/tick, absorbable by Stoneskin; able to wake you up from sleep if Stoneskin is not up) is 'stored' for a time and you can use it again to gain the amount of HP stored as MP. The amount of MP gained from using this easily out-weighs Auto-Refresh from /SMN.
- Dark Arts can be used, with addition of dark magic gear, to have decent returns from Aspir, effectively allowing even MORE MP recovered.
WHM/SCH takes more effort to play effectively, but the effort is far worth it as it has single-handedly dominated all other subjobs for WHM.
/SCH has officially made me think of the following subs in the following manner.
/BLM - Warp. Elemental Seal won't be needed in a lot of situations; neither would Sleepga. Tractor/Escape could be situationally useful, so it's still not a bad sub to have. SCH also has Conserve MP now, so it's a moot point.
/RDM - Still shines with the fastest casts, with the exception of when Celerity is in use.
/SMN - Max MP only(?). Other than Shining Ruby's situational use, I can't think of a situation where I'd sub SMN on WHM in most events. Aerial Armor is so 2004, it's 2008 is where utsusemi is king. Sublimation completely destroys the benefit of Auto-Refresh over time, as Auto-Refresh is only 20 MP every minute, and abusing Sublimation can easily gain more over time. Not to mention you can use Dark Arts and get decent Aspir returns.
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